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Animated pixel-art cover for Coup of Appliance, a JRPG about rebelling household appliances

Coup of Appliance

Your old appliances all break down at once, and fight back, in a tiny comic JRPG.

by filgreen3

What is Coup of Appliance?

Why Coup of Appliance is on Unfound

A 4.8 average from 50 ratings on itch.io within days of the Ludum Dare 60 compo, with comments calling it funny and finished.

✓ Passes the Unfound barRated 4.8 out of 5 by 50 players on itch.ioWhat's the bar?

Highlights

  • A complete comic JRPG, all content made in a 48-hour compo
  • No grind: no levels or skill trees, just rooms, items and a final boss
  • Cute pixel art with sound effects recorded in the developer's kitchen

Keep in mind

  • Needs a keyboard: WASD or the arrow keys move you between rooms
  • A short jam game, over in one sitting

About Coup of Appliance

You walk between rooms with WASD or the arrow keys, meet appliances that have joined the uprising, and fight them in simple JRPG-style battles navigated with the keys or the mouse. There is no level system or skill tree; the game hands you what you need and asks you to search the rooms for item stashes before the final showdown. An F1 cheat is there if you get bored.

Read the full description

It is a joke stretched into a satisfying little quest, in cute retro pixel art with music and kitchen-recorded sound effects made over the jam weekend. Commenters single out the ending and a penguin character. Best for anyone who wants a 48-hour game that feels finished, and for fans of light JRPGs with jokes.

Coup of Appliance FAQ

Is Coup of Appliance free?

Yes. It plays free in your browser on itch.io, and a Windows build and the source code are free to download.

How do you play Coup of Appliance?

Move between rooms with WASD or the arrow keys; in battle, use the keys or the mouse. Search for item stashes, which help against the final boss. F1 enables cheats if you get stuck.

Was Coup of Appliance really made in 48 hours?

Yes, as a Ludum Dare 60 compo entry: the idea, art, story, music and sound effects were made within the 48 hours. The developer notes that some code, such as the dialogue system, was carried over from their earlier games.

Checked by the Unfound Editors · Last checked · Not scored yet: we score a game only after a full playtest · How we choose games
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